@startuml
sprite $barometer [48x48/16] {
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}


!define WEATHER_BAROMETER(_alias) ENTITY(rectangle,black,barometer,_alias,WEATHER BAROMETER)
!define WEATHER_BAROMETER(_alias, _label) ENTITY(rectangle,black,barometer,_label, _alias,WEATHER BAROMETER)
!define WEATHER_BAROMETER(_alias, _label, _shape) ENTITY(_shape,black,barometer,_label, _alias,WEATHER BAROMETER)
!define WEATHER_BAROMETER(_alias, _label, _shape, _color) ENTITY(_shape,_color,barometer,_label, _alias,WEATHER BAROMETER)
skinparam folderBackgroundColor<<WEATHER BAROMETER>> White
@enduml